We produce Exciting Family Games. All of our games are made and produced in America by Americans. We have been in business for more than 25 years.
Krazy Bee Rummy is our most popular game. We also have a very fun game called Krazy Bee "15". If you like bowling we have a game you would like and it is called Krazy Bee Bowling. If you a
We produce Exciting Family Games. All of our games are made and produced in America by Americans. We have been in business for more than 25 years.
Krazy Bee Rummy is our most popular game. We also have a very fun game called Krazy Bee "15". If you like bowling we have a game you would like and it is called Krazy Bee Bowling. If you are into Golf we have Krazy Bee Golf. If you have noticed all these games start with Krazy Bee. The reason for this is; My father Bill Weingartner Developed and produced all the games, he named them with my mother in mind. Her name is Bea Weingartner. Just the Bee not, Krazy! ha ha
RULES FOR KRAZY GOLF™
AGES: 8 to 88
NUMBER OF PLAYERS: Two to four players can play Krazy Golf'" with the contents in this game. Additional players can play Krazy Golf'" with additional decks of Krazy Golf™ cards. An additional deck is required for five to eight players. Three decks are reQuired for nine to twelve players. If more than si
RULES FOR KRAZY GOLF™
AGES: 8 to 88
NUMBER OF PLAYERS: Two to four players can play Krazy Golf'" with the contents in this game. Additional players can play Krazy Golf'" with additional decks of Krazy Golf™ cards. An additional deck is required for five to eight players. Three decks are reQuired for nine to twelve players. If more than six are playing, two score sheets are used to record the players scores: The initials of all theplayers to deal are entered on the same scoresheet. The score sheet is developed tor six players to enable more players to play without reQuiring additional score sheets for up to six players.
GAME CONTENTS:-One deck of Krazy Golf'"' cards consisting of three each cards from one thru eighteen with eight zero cards. and a Krazy Golf'"' score pad.
COUNTING CARDS: The cards are counted using the number on the card as its point
value. If a card has an eighteen on it. it would have eighteen points. If a card has a zero on it, it would have zero point. etc. To determine your total points. you add the points of your four cards and the score keeper records each player·s total points for that hole and adds it to the previous scores after the first hole.
DEALING CARDS: The dealer shuffles and deals clockwise to each player four cards.
one at a time. face down and side byside. Do not look at th,e cards. Place the remainIng cards in the center of the playing area with the top card turned up beside the deck. After the first holeis completed. the player to the left of theprevious dealer will shuffle all the cards and deal as previously stated. Each dealer·s initial is kept on the right
hand column of the score sheet for when it is their turn to deal.
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START PLAY FOR KRAZY GOLF After the dealer completes the deal and the re
maining cards are placed in the center of the playing area. each player will look at their two middle cards, remembering the point value and location of each card. The player to the left of the dealer will start play by drawing a card from the top of the deck. or the turned up card. If the card that has been drawn is a lower number than either of the two middle cards. the player should trade it for the highest numbered card of the two middle cards. The player will place the card face down replacing the higher card. If the two middle cards are low. the player can replace either of the end cards. The player will not know what number the end cards have on them; there fore, when the player trades the end card, it could be lower than the card that had been drawn. The traded card would have to be discarded even though it is lower than the card they drew. The player draws only one card and discards one card for their turn. If the player thinks they have a lower count in their four cards than the other players. and it is their turn to play, they will call ··Fore" and will not draw a card. The other players do not get another chance to draw and all players turn over their cards and count their points. If any player has a lower point count than the player that called ··Fore," the player that called "Fore" is ·•aurned·· and will add ten extra points to their score for that hole. If another player has the same number of points as the player that called ··Fore," they will not be "Burned'' and will have their actual score recorded for that hole. In the event the cards in the center of the playing area have all been drawn and no player has called ''Fore,·· the player f.ollowing the last player to draw a card has a chance to take the discarded card. This can continue
until a player does not want the discarded card. At that time all players will turn over their cards and count their points for their score. which completes that hole.
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LENGTH OF GAME: A predetermined short game of Krazy Golf 1 consists of 9 holes.
A standard game of Krazy Golf''"' consists of 18 holes. The player with the lowest total
points at the end of the game is the winner of the Krazy Go.lf ., game. Good Scoring.
Krazy Bee Bowling instructions
The game has 140 card; 10 each of cards 1 through 9, with 10 flat cards15 spare cards and 25 strike cards. It has 100 score sheet, with 8 games of bowling on each sheet.
Ten cards are dealt to each player (not concurrently) the person to the dealers right begins by drawing one card from the remaining deck. T
Krazy Bee Bowling instructions
The game has 140 card; 10 each of cards 1 through 9, with 10 flat cards15 spare cards and 25 strike cards. It has 100 score sheet, with 8 games of bowling on each sheet.
Ten cards are dealt to each player (not concurrently) the person to the dealers right begins by drawing one card from the remaining deck. That player scores by using a maximum of two cards to add up to 10. Or using a # plus the spare card. You can not use the spare card by it's self. It will count 10 points off if you still have it in your hand at the end of the game. After the tenth frame, the # cards count of there face value. The Flat card counts zero points.
Krazy Bee 15 Rummy in the blue box has one wild card. The way you play this game is The first hand you pull the wild card out. To lay down you have to have a natural run of three all with the same stone ruby, diamond, ect. or three of a kind, three 3's, or three 2's ect Then the second hand you put the wild card in and play it any way you want. The third hand the ones will also be wild, then the fourth hand the 2's will be wild, then the fifth hand the 3's will be wild and so on.
The krazy bee rummy in the yellow box has thirteen wild cards. They are always mixed in when you deal the cards out. The # cards never change to wild cards. There are 143 cards per deck. Ten each of cards 1 through 13 and 13 wildcards = 143.
This is the one Krazy Bee Order form home (pdf)
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